Compiling Animation -- Advice needed

Discussion in 'Amateur Video Production' started by Bexley, Aug 14, 2003.

  1. Bexley

    Bexley Guest

    I'm generating an animation at 15fps in 3DS MAX (please don't make me explain
    why, that's just the way it is).

    What I would like to do is import the individual shots as still-image-sequences
    (eg, filename#####.jpg), then use Premiere to "edit" these sequences into a
    final movie.

    Then I have to output them at 30fps into (a) a DV compatible format (for test
    screening, fx dubbing etc.) and then (b) a higher rez uncompressed still-frames
    version (1080 for example) for compilation on a digitbeta or HD system.

    This requires the program I compile the frames in to print every frame twice. I
    don't want frame interpolation. I want every frame printed twice.

    I also want to output this into JPG format (HD space and portability is still a

    How do I do this? I noticed Premiere doesn't have a JPG output (Prem. 6 is all
    I have access to). I also have access to AE 5.0.

    Any advice is appreciated.


    Bexley, Aug 14, 2003
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  2. Bexley

    Seattle Eric Guest

    My suggestion is, unless your animation is heinously long, do the whole job in
    AE. It's got lots better handling of just about everything, and for short projects
    with technical requirements such as yours, is just the ticket.
    Seattle Eric, Aug 14, 2003
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  3. Bexley

    nappy Guest

    I routinely do this with MAX output. Premiere is just fine for it. but AE
    will do a better job interpolating frames. Which is what you essentially
    need to do to create the other 15 fps that you need.

    However, if I only have a single machine rendering I would probably make an
    ucompressed AVI with the frame rate in the file.

    ON a network render you need to create frame seqs like you are.
    nappy, Aug 14, 2003
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