Linear versus non-linear

Discussion in 'Amateur Video Production' started by i'm_tired, Dec 19, 2003.

  1. i'm_tired

    i'm_tired Guest

    I have used just about every linear editing program on the market at one
    time or another. I have general knowledge of all of them, but I've only
    become really proficient with one or two. I currently own Windows and Linux
    machines and don't have any real desire to buy a Mac just yet.- I've been
    talking to a local fellow who edits on Mac only and uses Final Cut Pro.

    He hasn't really described to me what advantages he sees to non-linear
    editing and I'd like to hear a bit about it. I'm thinking about some
    software upgrades right now and I've priced the top 5 or 6 editing packages.

    Should I consider moving from Ulead and Adobe to Pinnacle or Avid? What
    about non-linear editing is desireable versus linear? What sort of a
    learning curve will I face by moving from Ulead Media Studio Pro and Video
    Studio or from Adobe Premier 6 to a non-linear editing environment? Is
    there something out there better than Pinnacle for Windows that I should
    consider if I decide to change? Is there a non-linear editing package for
    i'm_tired, Dec 19, 2003
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  2. i'm_tired wrote:

    MainActor 3.7 (nice product, free with SuSE 8.2)
    Cinelerra (powerful and GPL'ed)
    Kino (very limited features)

    MainConcept will soon MainActor v5 for Linux (preview here: http:/
    Nicola Di Nisio, Dec 19, 2003
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  3. I forgot to add "dvgrab" as a grabbing tool from the firewire port. The most
    effetive grabbing tool (work always, does not crash and does keeps the pace
    without ever loosing a frame)
    Nicola Di Nisio, Dec 19, 2003
  4. i'm_tired

    Chuck Reti Guest

    Let's see... You've cut a 60 minute show on a linear system
    (Editware/GVG/CMX/ACE/etc etc). About halfway into the show,
    the producer decides to eliminate (or add) a three second shot, and
    oh, by the way, at the head, the new show open is a little longer, too.

    Linear solution> kill or add shot, re-auto-assemble the rest of the show
    from your EDL, recreate FX, mixes, etc. Or, dub the edited show down a
    pass to eliminate or add material.

    NLE solution> Lift or splice the offending shots out of or into the
    show. Done.

    That's an obvious and probably a most-used example. Any of the hundreds
    of books/manuals on the subject will provide many others. If you're not
    convinced, visit an editing facility or an independent and sit in on a
    few NLE sessions for different kinds of content. The Linear/NLE
    discussion has been going on for well over a decade, so there's not too
    much on the subject that hasn't been covered in some fashion in print
    and on the internet.

    I edited on linear systems for almost 20 years. I really dread the
    prospect of having to do a linear session anymore (even though I'm still
    darn good at it!). Nonlinear editing removes a lot of layers that exist
    between you and your story. Stuff like cue-up and preroll time, realtime
    laydown of each scene, search time through 90minute tape loads, etc.
    As the technology advances, the main barrier to complete nonlinear
    editing satisfaction is rapidly going away - the wait for certain
    transitions or layered effects to render. A linear room, for now, is
    still capable of more true "realtime" effects (DVE, Switcher functions),
    but of course that will not be the case for too much longer.
    Research your editing software and platform carefully, especially if
    you're planning on generating income with them. Choose and use the tools
    you find most intuitive and comfortable, don't base your decisions
    strictly on price or match to existing hardware.
    Chuck Reti, Dec 20, 2003
  5. i'm_tired

    David McCall Guest

    I'm confused

    You subject is "Linear versus non-linear" saying that you have
    used every linear system out there, then you go on to ask
    if you should move on from Ulead and Adobe to Pinnacle or Avid.
    All of which are non-linear. Linear is CMX, Convergence, Sony,
    Editing Technologies, Grass Valley Group, and so forth.
    Linear is tape to tape, non-linear is tape to computer to anything.

    I probably mis-read your post, and you already knew all that.

    David McCall, Dec 20, 2003
  6. i'm_tired

    i'm_tired Guest

    Actually no. I didn't know any of that. I'm a programmer and hardware
    engineer who more than occasionally does work for a company that does
    unusual and diverse things with multimedia. I'm trying to learn what some
    of the regular employees actually do for a living so that I can better serve
    their needs when I work on or upgrade one of their systems - or when I'm
    asked to meet a specific need for hardware or a system tweek or script.

    Most of the guys I've decided to call "video geeks" (they have a similar but
    less endearing term for what I do) really don't have the time to teach me
    what it is they do. Therefore, either I have to always wonder if I'm doing
    a sub-standard job because I don't understand the needs of my users, or I
    have to learn as much as I can about what they do so I can be good at my

    So, a while back, I bought a cheepo digital 8 camera, put a
    video-workstation in my shoppe, and installed practically every bit of
    software they use. I discovered video is fun. Now I'm going to buy a
    "pro-sumer" level camera so I don't have to rely on borrowing company
    hardware or keep shooting crappy video with my digital-8, take a class at
    one of the local schools (which I was actually hired to outfit with hardware
    for this very purpose - and I get to take the class for free <wg>), and get
    a better understanding of what the video-geeks at work need from me. - And,
    perhaps I'll even get to do some fun projects of my own with my very own
    equipment and my very own software on my very own video-workstation <bseg>.
    i'm_tired, Dec 20, 2003
  7. i'm_tired

    David McCall Guest

    OK, Linear editing is called that because you typically start at
    the beginning of the tape and just build your show by linearly
    moving from the beginning to the end. You might go back and
    add additional shots, or fill "holes" that you left for later. If you
    later decide that you want to "open it up" to add a new segment,
    or to shift the order of shots, then you have typically have to
    re-edit everything from that point on. You already have knowledge
    of non-linear, so I won't bother to explain that :)

    A lot has been written in this group on the subject of system
    optimization, so you can search individual topics on ( for less typing).
    The Electronic Mailbox
    has a lot of good information. In particular, you should look at the
    "OS Tweaks for NLE" about half-way down the left side of the page.
    good luck to you, and a very Merry Christmas.

    David McCall, Dec 20, 2003
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