Shadow/Highlight Adjustment in CS

Discussion in 'Photoshop' started by Adelson Anton, Apr 3, 2004.

  1. How is it possible to make such adjustment manually?

    I tried to copy the image as an alpha channel. Then I inverted it and
    played with levels until there was more or less good difference between
    lights and darks. Then I made the alpha as selection and lightened the
    selection on the original image.

    The result came out weird. Similar to the Adobe's filter and very
    different at the same time.
     
    Adelson Anton, Apr 3, 2004
    #1
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  2. Adelson Anton

    Clyde Guest

    Prior to CS, I used "the claw". <ctrl><alt>~ will select the highlights
    in a progressive manner.

    Since I was usually trying to pull up the shadows, I then inverted the
    selection.

    It was usually useful to jump into Quick Mask mode and use levels or
    curves to adjust the mask to get exactly what I wanted.

    Get out of Quick Mask.

    Use curves to pull up the shadows to the level you want. For me that was
    usually until I saw detail in the key shadows.

    Shadows and Highlights does much the same, but MUCH easier and faster.

    Clyde
     
    Clyde, Apr 3, 2004
    #2
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  3. Adelson Anton

    Drifter Guest

    Maybe try... Image/Adjustments/Shadow-Highlight

    Or are you trying to do something different?


    Drifter
    "I've been here, I've been there..."
     
    Drifter, Apr 3, 2004
    #3
  4. Hehe, I'm trying to do that - but manually.
     
    Adelson Anton, Apr 3, 2004
    #4
  5. Adelson Anton

    Drifter Guest

    I still don't understand, that IS a manual adjustment (you move the
    sliders)


    Drifter
    "I've been here, I've been there..."
     
    Drifter, Apr 3, 2004
    #5
  6. Ok, I'll rephrase then. How do I do the same in PS7? Without installing
    any 3rd party plugins.
     
    Adelson Anton, Apr 4, 2004
    #6
  7. I think he is asking how it might have been done before CS and
    "shadow/highlight". And of course, there is no "one" answer. A general
    answer would be "different selection techniques and curves adjustment
    layers, etc. Used to be you had to head to Channels for most of this kind
    of work.

    John
     
    John and Chris, Apr 4, 2004
    #7
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